Mobile’s Successor State: Welcome to the Metaverse

31 Key Takeaways From The Metaverse Primer

1. Metaverse ≠ VR

Takeaway

2. Metaverse = Successor to the Mobile Internet

Takeaway

3. Metaverse Stack

Takeaway

4. The Tech Required for High Fidelity Avatars is Here

Takeaway

5. Affordability of LIDAR

Takeaway

The Three Core Areas of Networking Enabling the Metaverse

6. Bandwidth

Takeaway

7. Latency

Takeaway

8. Reliability

Takeaway

9. Metaverse Raises the Requirements of Networking to that of AAA Multiplayer Games

Takeaway

10. The Availability and Development of Computing Power will Constrain and Define the Metaverse

Takeaway

11. Computational Requirements For Augmented Reality

Takeaway

12. Edge computing

Takeaway

13. Role for Crypto in Allocating Computing Tasks

Takeaway

14. Games have Long Been the Most Complex, Scaled, and Diverse Simulations

Takeaway

15. Technical Requirements for Metaverse Platforms

Takeaway

16. Gala Games

Takeaway

17. Without Them There Will be no Metaverse

Takeaway

18. We…Want the Metaverse to Flourish as the Internet did

Takeaway

19. We Want as Much of the World to Integrate into the Metaverse as Possible

Takeaway

20.US Payment Rails Tend to Reflect Trade offs Around Security, Fees, and Speed

Takeaway

21. Roughly $54B was Spent on Virtual Goods, Skins, and Lives Last Year

Takeaway

22. Console and Mobile Platforms Control Their Browsers

Takeaway

23. Investment of Time, Energy, and Money into the Metaverse Requires Irrevocable Ownership

Takeaway

The Potential of Blockchain and the Metaverse

24. The Metaverse Requires Blockchains

Takeaway

25. Open Standards Typically Struggle to Generate Greater Developer Revenues, Especially in the Media Business

Takeaway

Think:

26. The Metaverse will lead to the Establishment of Many new Entertainment Franchises and Brands

Takeaway

27. New Marketplaces will Emerge to Commission and Sell Independently Created Virtual Goods

Takeaway

28. To Build the Metaverse, Businesses will need to Produce Virtual Assets

Takeaway

29. The Most Obvious Behavioral Change of the past year has been the Increasing Amount of time we Spent Online and in Virtual Worlds

Takeaway

30. Over the Past Year, We’ve Seen Two…Significant Injections Into Metaverse Revenues

Takeaway

31. Today’s Generation of Children Express Themselves, Often Learn, and Constantly Socialize Through Virtual Worlds They can Touch, Change, and Collaborate in.

Takeaway

Thank you for Reading

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